AI Insights · Timothy · July 2022
Top 5 Sandbox Games on iOS in Australia: Q2 2022 Performance
In Q2 2022, the top sandbox games on iOS in Australia showed varied performance in downloads, revenue, and active users. Key trends include steady growth for Roblox and significant engagement for Melon: Sandbox.
In Q2 2022, the top sandbox games on iOS in Australia displayed diverse performance metrics, reflecting their popularity and user engagement. Below, we delve into the weekly downloads, revenue, and active user trends for the leading titles, according to Sensor Tower data.
Roblox from Roblox Corporation saw fluctuating weekly revenue, starting at around $466K in late March and ending at approximately $401K by the end of June. Downloads peaked at over 20K in mid-April, with a slight dip to around 12K in mid-June before rising again to over 16K by the end of the quarter. Active users increased steadily from roughly 549K to 607K throughout the quarter.
Rec Room: Play with Friends by Rec Room Inc experienced a varied revenue trend, peaking at around $1.8K in mid-April and ending the quarter with over $1.2K. Downloads reached their highest at over 7K in late April, while active users grew from approximately 13K to nearly 16K in the same period, maintaining a steady level around 12-13K towards the quarter's end.
Melon: Sandbox from Payge Ltd, despite not generating revenue, showed impressive growth in engagement. Downloads increased from just 130 in early April to nearly 4.5K by mid-May, stabilizing around 2-3K in June. Active users soared from 124 to over 14K by the end of June, indicating significant user engagement and retention.
MultiCraft — Build and Mine! by MultiCraft Studio had a consistent download rate, starting at around 1.9K and maintaining similar levels throughout the quarter, peaking at over 2.2K in late June. Active users remained stable, fluctuating between 24K and 27K without significant drops or spikes.
Block Craft 3D: Building Games from Wildlife Studios saw its weekly revenue vary, peaking at about $1.5K in late June. Downloads were steady, with a slight peak at nearly 2K in late June. Active users ranged from approximately 5.2K to 6.1K, showing consistent user engagement.
These insights from Sensor Tower highlight the dynamic nature of sandbox games on iOS in Australia, with each app demonstrating unique trends in user acquisition and engagement. For more detailed insights, visit Sensor Tower's website.